A wireframe is an extremely reduced design
Posted: Mon Dec 23, 2024 6:43 am
It is a rough layout of the structure, interface and core design, which is put together to create a sort of mini-demo. A wireframe usually doesn't include any colors, special fonts or details of the final design. It's really just the basic framework. A wireframe is primarily used for a first impression. Any deficiencies in the interface quickly become apparent and even if the user guidance is not working, this is immediately apparent with a wireframe.
It is therefore extremely helpful in the decision-making process for a website because belgium phone number example it visualizes the first thoughts without delving too deeply into the details or distorting the overall picture with colors etc. The pure wireframe is often shown to the customer. The customer can use the wireframe to see where the journey is going and how the interaction on their website should work later. However, customers usually see so-called high-fidelity wireframes, while internally low-fidelity wireframes are sufficient. I'll explain more about the differences later.
A wireframe is an extremely reduced design. It is a kind of shell, a wireframe, which represents the core of the matter. It is usually quite plain because it is really only about representing the basic level. Why is a wireframe useful? The question arises as to why you should go to the trouble of developing a prototype at such an early stage. It's simple: a wireframe is the first visual representation of the theoretical considerations. Sometimes something sounds fantastic on paper, but as soon as you have a wireframe, it suddenly becomes clear that it doesn't work.
It is therefore extremely helpful in the decision-making process for a website because belgium phone number example it visualizes the first thoughts without delving too deeply into the details or distorting the overall picture with colors etc. The pure wireframe is often shown to the customer. The customer can use the wireframe to see where the journey is going and how the interaction on their website should work later. However, customers usually see so-called high-fidelity wireframes, while internally low-fidelity wireframes are sufficient. I'll explain more about the differences later.
A wireframe is an extremely reduced design. It is a kind of shell, a wireframe, which represents the core of the matter. It is usually quite plain because it is really only about representing the basic level. Why is a wireframe useful? The question arises as to why you should go to the trouble of developing a prototype at such an early stage. It's simple: a wireframe is the first visual representation of the theoretical considerations. Sometimes something sounds fantastic on paper, but as soon as you have a wireframe, it suddenly becomes clear that it doesn't work.