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Chapter 2: Why is the Metaverse Important?

Posted: Sun Feb 09, 2025 3:56 pm
by Rina7RS
Games : Fortnite has many elements of the Metaverse. It A mashes up IP; B has a consistent identity across multiple closed platforms; C is a gateway to countless experiences, some of which are purely social; D compensates creators for making content, etc. However, as was the case with Ready Player One, it remains too narrow in what it does, how far it stretches, and what “work” can happen at least for now. While the Metaverse may have some game-like goals, include games, and involve gamification, it is not a game per se, nor is it structured around a specific goal.

Virtual Theme Parks : Not only will the "attractions" be unlimited, they won't be centrally "designed" or programmed like Disneyland, nor will they all be about fun or entertainment.

New app stores : No one needs another way to open apps, and netherlands mobile database doing so in "VR" for example will unlockenable the kind of value that the successor internet assumes. The Metaverse is very different from today's internetmobile models, architectures, and priorities.

The “New UGC Platform” : The Metaverse will not just be another YouTube or Facebook-like platform where countless people can “create”, “share” and “monetize” content, with the most popular content representing only the tiniest share of overall consumption. The Metaverse will be the place to invest and build proper empires, where these well-capitalized businesses can fully own the customers, control APIsdata, unit economics, etc. Moreover, it is likely that, as with the web, a dozen platforms will command a significant share of user time, experiences, content, etc.

If you want to think about the Metaverse in a simpler way, you can think of it as a world that can meet almost all of your needs. But it’s important to realize that the Metaverse is not a game, a piece of hardware, or an online experience, they are digital worlds, devices, services, websites, etc. Just as the Internet is a broad set of protocols, technologies, pipes, and languages, plus access devices and content and the communication experiences on top of them, so will the Metaverse be.